Friday, March 13, 2009

Scaling in Games & Virtual Worlds by Jim Waldo, Sun Microsystems Laboratories

"Online games and virtual worlds have familiar scaling requirements, but don’t be fooled: everything you know is wrong."

"What makes online games and virtual worlds interestingly different are the very different requirements they bring to the table compared with these other domains. The interactive, low-latency environment is very different from grids, Web services, or search. The growth from the entertainment industry makes the engineering disciplines far different from those others, as well. Solving these problems in this new environment is challenging, and adds to our general knowledge of how to write software on the emerging class of multithreaded, multicore, distributed systems."

- Jim Waldo, Sun Microsystems Laboratories

Read more at:
http://queue.acm.org/detail.cfm?id=1483105